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Autostrady na budowie pustyni Model 3D

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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
3DmKits

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki525,787
  • Wierzchołki635,968
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnone

Formaty i pliki

OBJ
(.obj)
33 MB

04_OBJ_HighwDesert.rar
FBX
(.fbx)
28 MB

03_FBX_HighwDesert.rar
3ds Max
(.max)
26 MB

vray 2,4
02_max_HighwDesert_Vray.rar
3ds Max
(.max)
26 MB

default_scanline
01_max_HighwDesert_standard.rar

Opis

==================================================================================== HIGHWAY CONSTRUCTION ON DESERT ====================================================================================== This is very accurate complete scene of highway on desert. Two types of highway road. Good mesh topology, very high resolution of road textures. Construction contains 7 elements: - 1 low highway element plus 1 turn, - 2 middle highway elements plus 2 turns, - 1 highway descents, -- Two versions included: - 3ds Max - standard version with standard materials, no light, - 3ds Max V-Ray version with V-Ray materials, light and render setups (ready to render like images above), Exported formats has no bugs, Uv works correctly. Obviously there is no light in exported formats. ====================================================================================== PROFESSIONALLY MODELLED Models made without ngons and to keep polycount as low as possible. CHECK MATE PRO standard: - no isolated or overlapped vertices, - no overlapped faces, - mostly quads (98,6%) - real worlds scale (meters), objects at 100% scale at object level, - no extraneous, unnecessary objects etc. - grouped, ready to merge into the scene, - polycount - 525.787 (single element 4000-8000) Mesh is not intended for subdivision. ====================================================================================== WELL ARRANGED Like all our scenes this project is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Each material has his 'material-sample' object in the scene so you dont have to search and reapply materials. Each object has assigned only one material so there is no annoying Multi/Sub-Object materials! Materials, textures, objects are clearly named in English. Models are separated on layers, very easy to work with. ====================================================================================== There are 8 textures in dimensions: 2048x6874 (asphalt), 606x6874 (asphalt), 4096x4096 (terrain), 3568x2336 (concrete), 2400x1600 (skydome), 2048x2048 (concrete), 1024x1024, 512x512 (aluminium for rails). FILES IN ARCHIVES - 01_max_HighwDesert_standard rar: 01_max_HighwDesert_standard max + textures, - 02_max_HighwDesert_Vray rar: 02_max_HighwDesert_Vray max + textures, - 03_FBX_HighwDesert rar: 03_FBX_HighwDesert.fbx + textures, - 04_OBJ_HighwDesert rar: 04_OBJ_HighwDesert.obj, 04_OBJ_HighwDesert.mtl + textures ======================================================================================

May 02, 2020 Data dodania
Sep 08, 2023 Ostatnia aktualizacja

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