Hyena Rigged FUR Model 3D
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki55,273
- Wierzchołki55,321
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Hyena Rigged Fur Highly detailed, model intended for Arnold render Hyena fur created using Xgen fur model(Hyena) fur doesn't require any plug-ins Maya 2019 Arnold & xgen fur (defalut, NO PLUGINS NEEDED) ---------------------------------------------------------- Hyena Model object : Actual size object (centimeters) Height from shoulder to paw : 100cm
Length from head to tail : 200cm ---------------------------------------------------------- Hyena_Rigged_FUR : include files Hyena_Rigged_FUR_MAYA_MB_mb(maya2019) Hyena_Rigged_FUR_MAYA_MA_ma(maya2019) Hyena_Rigged_FUR_FBX_Sub0.FBX Hyena_Rigged_FUR_FBX_Sub1.FBX Hyena_Rigged_FUR_OBJ_Sub0.OBJ Hyena_Rigged_FUR_OBJ_Sub1.OBJ Hyena_Skin_texture (8192x8192) .PNG Hyena_Skin_bump (8192x8192) .PNG Hyena_Skin_Normal (8192x8192) .PNG Hyena_Teeth_texture(8192x8192) .PNG Hyena_Tongue_texture(4096x4096) .PNG Hyena_Tongue_normal(4096x4096) .PNG Hyena_Eye_texture (2048x2048) .PNG Hyena_Claw_texture (2048x2048) .PNG Hyena_HDRI_Light_exr ------------------------------------------------------------ Rendering was done using HDRI maps. For best results, you can use a different map. ------------------------------------------------------------- you can easily change Fur parameters such as number, frizz, and twist. ------------------------------------------------------------- Hyena (Rigged Fur) Maps and Sizes : 8192x8192 textures:(PNG) (Hyena_Skin_texture, Hyena_Skin_normal, Hyena_Skin_Bump, Hyena_Teeth_texture) 4096x4096 textures:(PNG) (Hyena_tongue_texture, Hyena_tongue_normal) 2048x2048 Texture :(PNG) (Hyena_eye_texture, Hyena_Claw_texture) ------------------------------------------------------------------------ Rig description: This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations. You can easily manipulate the control object to get the animation you want ------------------------------------------------------------------------- Main_Ctrl - controls whole model position and rotation Hip_Ctrl - controls body position and rotation Spine_Ctrl01~04 -controls body rotation Shoulder_Ctrl - controls shoulder position and rotation Spine_Ctrl05~07 - controls neck rotation Head_Ctrl - controls head rotation and position Jaw_Ctrl 01, 03 - controls jaw opening and rotation tongue_Ctrl 01~05 - controls tongue rotation eye_Ctrl (locator1) - control left eye rotation eye_Ctrl (locator2) - control right eye rotation L_ear_Ctrl - control left ear rotation R_ear_Ctrl - control right ear rotation R_Knee_Ctrl- controls R_Knee position L_Knee_Ctrl- controls L_Knee position R_Ankle_Ctrl- controls R_Ankle position L_Ankle_Ctrl- controls L_Ankle position R_Paw_Ctrl- controls R_Paw position and rotation L_Paw_Ctrl- controls L_Paw position and rotation R_Finger_Ctrl- controls R_Finger position L_Finger_Ctrl- controls L_Finger position Tail_Ctrl 01~5 - controls tail rotation --------------------------------------------------------------------- Thanks for reading
Recenzje
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