Pistolet do smaru M3 Model 3D
0
Licencja bezpłatnaTylko redakcyjne
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Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal
- Wieloboki47,693
- Wierzchołki24,453
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Model of M3 "Grease Gun" for PBR game engines/renders.
Specs:
- Polygons are 25611, Triangles are 47693, Vertices are 24453.
- 11 geometry objects
- 11 joints
- 10 controls
3 lods:
- lod1: triangles are 29380, vertices are 15357.
- lod2: triangles are 24922, vertices are 13293.
- lod3: triangles are 7980, vertices are 4349.
FBX and OBJ are exported from maya. Maya and 3ds max files containe not triangulated model.
Rigging:
Model is rigged in maya and 3ds max, has bones, controls. Maya files have no expressions. Maya file for cryengine have different model orientation for export using crytek tools.
Textures:
- 4096x4096 pixels.
- color depth 16 bit
- png file format, for cryengine is tiff
- presets for Unity, Unreal Engine, Cryengine, Vray, Redshift, PBR MetalRough and PBR SpecGloss
Model of ammo .45 acp:
- polycount: triangles are 1536, vertices are 772.
- textures: 2048x2048 pixels; 16 bit; png file format, tiff for cryengine; presets for Unity, Unreal Engine, Cryengine, Vray, Arnold 4, Keyshot, Redshift, PBR MetalRough and PBR SpecGloss
3 lods:
- lod1: triangles are 608, vertices are 308.
- lod2: triangles are 224, vertices are 116.
- lod3: triangles are 160, vertices are 90.
Jun 17, 2020
Data dodania
Jul 03, 2023
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?































