-->
ArchitekturaPojazdyPostacieSamolotMebleElektronikaZwierzątRoślinyBronieSportJedzenieAnatomia

More 3D models for your project

Sponsored picks from TurboSquid

Zaznaczone
Usunięto zakładkę

Marine Soldier Model 3D

0
Marine Soldier royalty-free 3d model - Preview no. 1
Marine Soldier royalty-free 3d model - Preview no. 2
Marine Soldier royalty-free 3d model - Preview no. 3
Marine Soldier royalty-free 3d model - Preview no. 4
Marine Soldier royalty-free 3d model - Preview no. 5
Marine Soldier royalty-free 3d model - Preview no. 6
Marine Soldier royalty-free 3d model - Preview no. 1
Marine Soldier royalty-free 3d model - Preview no. 2
Marine Soldier royalty-free 3d model - Preview no. 3
Marine Soldier royalty-free 3d model - Preview no. 4
Marine Soldier royalty-free 3d model - Preview no. 5
Marine Soldier royalty-free 3d model - Preview no. 6
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
DexsoftGames

Specyfikacje

  • Geometriapolygonal
  • Wieloboki9,800
  • Wierzchołki9,800
  • TeksturyYes
  • RiggedYes
  • OżywionyYes
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

FBX
(.fbx)
46 MB

marine412.7z

Opis

Animated model pack, 11 animations!, 9833 triangles (LOD 4700 tris), textures in tga format, ready to use in your 3D work. Included in this pack: 1 rigged mesh ready to add your animations in MAX format. 11 animations (all animations in one file). 10 model formats. Color, spec, normal maps included! File Formats FBX (Autodesk, 3DGameStudio), DAE (Collada), MS3D (MilkShape), X (DirectX), DTS (Torque), UnityPackage, MDL (3DGameStudio), GMF (Leadwerks), MAX (Autodesk), U3D (UltimateUnwrap)UGH (Fragmotion) Animation Frames: 0-200 Idle 201-321 Walkv 322-341 Run 342-378 Sprint 399-428 Jump 379-398 RunShoot 475-495 Shoot 431-468 Reload 491-504 Hit 503-539 Melee 505-547 Death
Nov 12, 2021 Data dodania
Nov 12, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?