Oculus Quest with Controllers Model 3D
0
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki1
- Wierzchołki1
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
Oculus Quest VR Headset
The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03).
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FILE FORMATS: (Materials and Textures Included) (Vray Scene Included)
- Max 2017 (With MeshSmooth / You can remove the meshmooth modifier)
- Max 2012
- Obj (Multi Format)
- FBX (Multi Format)
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TEXTURES:
- Diffuse Map and Bump Textures (7 JPG files)
- Texture Size: 4096x4096px (6 jpg files) & 1024x1024px (1 jpg file)
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Poly Count: (With MeshSmooth Iterations/2)
polys - 236674
verts - 238049
Low poly (Without smooth)- 15590 / 15817
Oculus Quest Controllers
The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03).
----------------------------------------------------------------------------------
FILE FORMATS: (Materials and Textures Included) (Vray Scene Included)
- Max 2017 (With TurboSmooth / You can remove the TurboSmooth modifier)
- Max 2012 (With TurboSmooth / You can remove the TurboSmooth modifier)
- Obj (Multi Format)
- FBX (Multi Format)
----------------------------------------------------------------------------------
TEXTURES:
- Diffuse Map and Bump Textures (7 JPG files)
- Texture Size: 8192x8192px (2 jpg file) & 4096x4096px (5 jpg files)
----------------------------------------------------------------------------------
Poly Count: (With TurboSmooth Iterations/2)
polys - 307656s
verts - 310120
Low poly (Without smooth)- 18900 / 19500
Ready to Render.
Nov 13, 2021
Data dodania
Nov 13, 2021
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?































