Piper Aerostar 700 Model 3D
0
Licencja bezpłatnaTylko redakcyjne
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Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal
- Wieloboki830,000
- Wierzchołki830,000
- TeksturyYes
- RiggedYes
- OżywionyYes
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
Archive contains:
- 3DMax2020, 3DMax2017, obj and fbx files
- Maps (Gpeg)
- Layered PSD maps of body object and cockpit. So you can easily make changes to, for example, the bump map or other maps of body or rcockpit shader (except diffuse).
- Preview renders and short video (You can olso find this vdeo on youtube - Piper Aerostar 700 3D Model)
Scene contains:
- One UVW unwrapped (except some objects) plane with detailed exterior and interior. (There are no environment objects, cameras, lights or animation keys in the scene). Renderer - Corona renderer 4.
Other information
- Three types of coloring available. To change the coloring, just copy all the maps from the Skin_01/02/03 folder and paste them with replacement into the Maps folder.
- Rigged movable parts are amimated and wired to Body_(Root_Controller)_(UV01) object (ONLY IN max FORMAT), so you can easily control all moving parts and light from this object. (See screenshot in preview)
- Chassis react to ground contact (See animation).
- There is one plane in the scene with the recommended maximum poligon number(LOD0-840k). The number of polygons can be adjusted with a OpenSubdiv modifier in the stack of different models. Some of modefiers are instanced which makes working with them faster.
- Use only Body_(Root_Controller)_(UV01) for moving and rotation of all plane. (All objects are linked to it)
- 3DMax2020, 3DMax2017, obj and fbx files
- Maps (Gpeg)
- Layered PSD maps of body object and cockpit. So you can easily make changes to, for example, the bump map or other maps of body or rcockpit shader (except diffuse).
- Preview renders and short video (You can olso find this vdeo on youtube - Piper Aerostar 700 3D Model)
Scene contains:
- One UVW unwrapped (except some objects) plane with detailed exterior and interior. (There are no environment objects, cameras, lights or animation keys in the scene). Renderer - Corona renderer 4.
Other information
- Three types of coloring available. To change the coloring, just copy all the maps from the Skin_01/02/03 folder and paste them with replacement into the Maps folder.
- Rigged movable parts are amimated and wired to Body_(Root_Controller)_(UV01) object (ONLY IN max FORMAT), so you can easily control all moving parts and light from this object. (See screenshot in preview)
- Chassis react to ground contact (See animation).
- There is one plane in the scene with the recommended maximum poligon number(LOD0-840k). The number of polygons can be adjusted with a OpenSubdiv modifier in the stack of different models. Some of modefiers are instanced which makes working with them faster.
- Use only Body_(Root_Controller)_(UV01) for moving and rotation of all plane. (All objects are linked to it)
Sep 29, 2020
Data dodania
Jan 19, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?









































