Realistyczny Biszkopt Sernik Model 3D
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki5,712
- Wierzchołki5,789
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Polygon count for one cake is only 2856 polygons and 2894 vertices.
V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
Maps in max archives :
Diffuse 4096*4096px JPG
Normals 2048*2048px TIF
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF
These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)
Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.
Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
Lighting 'rig' is not included in the scene as previous checkmate specifications demanded.
Baked Cream(2)
bakery pastry feast cafe goods
Oct 20, 2019
Data dodania
Aug 21, 2021
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?





































