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Usunięto zakładkę

Rey's Speeder Bike (force awakens) Model 3D

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Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
royalmix

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki76,051
  • Wierzchołki78,755
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3ds Max
(.max)
223 MB

vray
Rey_27s_Speeder_Bike_max.rar
(.gltf)
118 MB

gltf.zip
OBJ
(.obj)
454 MB

obj.zip
Maya
(.ma)
454 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
458 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
476 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
471 MB

mentalray
max_mentalray.zip
(.upk)
326 MB

unreal.zip
(.unitypackage)
262 MB

unity.zip
Cinema 4D
(.c4d)
519 MB

advanced
c4d_physical.zip
FBX
(.fbx)
450 MB

fbx_specular.zip
FBX
(.fbx)
450 MB

fbx_metallic.zip

Opis

This model of a Rey's speeder Bike (force awakens) is a photo-realistic model that will bring an expert level of realism to any of your design projects. The scene is set up with clean scene organization and is ready to be cleanly imported into any project. All objects and materials have unique and logical names. The model has 17 objects. The model uses 5 materials. Textures Resolutions: (26.png) 4096 x 4096 Polygon and Vertice count with smoothing: Polygons- 608108 Vertices- 309350 All of our models are originally made in 3DS Max 2012 and then rendered in V-Ray with a fidelity that is optimal up to a 2k render. The models are made to real world scale using centimeters. Our models are fully textured, and are intricately designed so that they can be used in closeup renders. Real-Time Versions: The Unity and Unreal versions of the model have been optimized for real-time engines. This version is suitable for current and next-gen real-time projects. It contains 17 sub-objects. The real-time texture download contains texture files (Non-alpha provided in .PNG format at 4096 x 4096 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) Metallic / Roughness workflows Thanks for viewing, and be sure to checkout the rest of our models!
Dec 27, 2019 Data dodania
Mar 02, 2022 Ostatnia aktualizacja

Recenzje

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