Rustykalne krzesło z poduszką Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki6,020
- Wierzchołki6,118
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
A country chair, reproducing an existing one, made in Italy during the 70s.
It fits in rustic kitchens, restaurants and bed&breakfasts.
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FOR NON-BLENDER USERS: the materials are very simple to be reproduced in other software. Textures come out from Substance Painter as they are with no further adjustments in Blender and they're connected to a default PBR node.
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In the native format the file is ready to render the same image of the thumbnail.
--- Objects:
The file presents 2 separated objects: chair and pillow (in hierarchy, except for the obj format).
Location-Rotation-Scale applied/frozen and origins to 0,0,0
--- Geometry:
All-quads (except for the stl format), subdivision ready and clean topology.
Polycount: 6,020 total (2,854 chair + 3,166 pillow)
--- Dimensions:
98.80 cm high (38.89 in)
52.40 x 52.46 cm large (20.62 x 20.65 in)
--- Materials:
2 objects (chair and pillow), 2 materials, 2 UVmaps (non-overlapping), 2 Texture Sets.
The materials in Blender use the Principled Shader node, so be sure to use a version that is equal or higher than 2.79
--- Textures:
PBR MetalRough workflow, 2048x2048, png format.
Both texture sets are composed by: BaseColor, Roughness and Normalmap (OpenGL and DirectX formats included)
Optimized for 2 subdivision levels (as shown in the renders).
Nov 14, 2019
Data dodania
Nov 05, 2024
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?




















































