Schistocerca Gregaria Desert Locust Model 3D
1
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
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Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki40,938
- Wierzchołki41,284
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
3D model of Schistocerca Gregaria "Desert Locust" created in Maya 2013.
Real-world scale.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached video with rig preview.
Also rig's readme file attached.
MODEL NOT ANIMATED!
No third party plugins were used, fur created with standard Maya tools.
PLEASE NOTE:
FIXING FUR MAPS PATH
Create new project. Copy .mb files to scenes folder, textures to sourceimages folder and owerwrite renderData folder from archive to projects folder.
Sometimes Maya not update relative path for fur maps and automatically convert them to absolute, you need to check and fix them manually.
In Attribute Editor open Fur properties.
Expand: Details -> Base Color -> Maps
Click on path and delete everything before renderData - this will make file path relative.
Scroll down and repeat this operation for all fur maps
Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder.
FUR_README file added to archive.
Fur connected to 8 objects, please check each:
body, lmandible, rmandible, tongue, lablum, maxillas, labrum, upperlip.
Model Exported to .obj format (without fur)
Desert_Locust_Pose1-12.mb using Desert_Locust.mb as reference.
Polygons:
Faces: 40938
Vertices: 41284
Textures:
body_diff.jpeg (4096x4096)
body_opacity.jpeg (4096x4096)
body_normal.png (4096x4096)
wings_diff.jpeg (2048x2048)
wings_opacity.jpeg (2048x2048)
wings_normal.png (2048x2048)
zstudiolight.tga (1024x1024) environment map
Rig description:
Main_Control - controls whole model position and rotation
Body_Control - controls body position and rotation
Head_Control - controls head rotation
lantenna_Control1-2 - control left antenna
rantenna_Control1-2 - control right antenna
Upperlip_Controls - control upper lip rotation
llip_Control - controls left lip
rlip_Control - controls right lip
lmandible_Control - controls left mandible
rmandible_Control - controls right mandible
Back_Control1-3 - control back rotation
Belly_Control - controls belly
Sting_Control - controls sting
lfleg_Control1-2 - control left front leg
lmleg_Control - controls left middle leg
lbleg_Control - controls left back leg
rfleg_Control1-2 - control right front leg
rmleg_Control - controls right middle leg
rbleg_Control - controls right back leg
Sep 28, 2020
Data dodania
Aug 17, 2021
Ostatnia aktualizacja
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