Wnętrze Sci-Fi Model 3D
1
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki146,295
- Wierzchołki158,995
- TeksturyYes
- RiggedYes
- OżywionyYes
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVoverlapping
Opis
High Quality scene of Sci-Fi Interior for your render projects.
_ Geometry ___________________________________
The scene was modeled in 3ds Max and consists primarily of quads.
Some scene elements are intended for subdivision and have an active TurboSmooth modifier.
Some scene elements (such as walls, floor, roof) are not intended for subdivision.
_ Rendering __________________________________
All preview images rendered using V-Ray.
Lighting is included. Just merge your model into the scene and render it.
No 3rd party plugin needed.
_ Animation and rigging _________________________
Riged ventilation blinds (rig_blinds dummy).
Riged hatchway on the roof (rig_hatchway dummy).
Riged capsule supports (rig_capsule_support dummy).
Bubbles and emanations created using a standart Particle flow source.
Scene have 36 frame animation which is shown on the third turnable preview.
No 3rd party plugin needed.
_ Textures ___________________________________
server_rack.jpg - 1024 x 1024
projection_diffuse.jpg - 860 x 612
projection_opacity.jpg - 860 x 612
floor.jpg - 8192 x 8192
floor_spec.jpg - 8192 x 8192
emanation.jpg - 1024 x 1024
emanation_opacity.jpg - 1024 x 1024
arena_floor.jpg - 8192 x 8192
arena_floor_spec.jpg - 8192 x 8192
universe.jpg - 4863 x 3353
universe_top.jpg - 2048 x 2048
Source psd textures with diffuse and specular layers:
floor.psd - 8192 x 8192 (see preview images)
arena_floor.psd - 8192 x 8192 (see preview images)
_ Scale _____________________________________
Real world scale.
Dimensions of the room:
x: 44 m
y: 44 m
z: 20 m
Sep 13, 2020
Data dodania
Sep 01, 2021
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?
































