Scifi Turret Railgun Model 3D
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
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Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki34,261
- Wierzchołki36,371
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Sci fi Railgun Turret
This is an original design. There are no third party IP depicted in this 3d model.
Model is divided into Base & Turret. This allows turret to move up / down also allows the base and turret to rotate around. This Turret can be installed on a battleship, spaceship or stationery on the ground as defense turret ( among other scenarios ).
This Turret is a variant of this product: 1312561
To review, please search for above Product ID in Turbosquid search bar.
Marmoset Toolbag 3 scene bundle is included.
FBX & OBJ formats are included.
PBR Metallic as well as PBR Spec/Gloss maps are included.
Please download Textures.zip to access all variations.
16 different texture variations. It's also possible to mix some of them ( one assigned to base and other to Turret it self )
Dimension: ~445 cm x ~1000 cm x ~255 cm
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Clean & quad based Topology.
Mesh is created with goal of achieving highest fidelity while maintaining efficiency.
To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh very quickly ( that option would go well with 8k maps that you may export from provided Substance Painter project file).
Using the provided Substance Painter file you may easily customize texts, signs and other details.
Clean and efficient UVW unwrap.
This model is using 1 texture set ( 1 UVW ).
4096 x 4096 - 8 bit PNG
Of course you may take the 4k Texture set and downscale it to 2k or lower.
You're also able to export 8k maps using the provided Substance painter file.
Substance Painter file (.spp) along with Low & High poly meshes are included.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Emissive
* Metallic
* Normal ( DirectX)
* Roughness
Nov 13, 2019
Data dodania
Oct 03, 2022
Ostatnia aktualizacja
Recenzje
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Dlaczego nie być pierwszym, który złamie lód?




























