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Usunięto zakładkę

Sony PlayStation 4 Kinect Model 3D

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Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 1
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 2
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 3
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 4
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 5
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 6
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 7
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 1
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 2
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 3
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 4
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 5
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 6
Sony PlayStation 4 Kinect royalty-free 3d model - Preview no. 7
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
65 Odwiedziny
NiceModels

Specyfikacje

  • Geometriapolygonal
  • Wieloboki41,252
  • Wierzchołki39,160
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3ds Max
(.max)
1 MB

default_scanline
kinect_max_default_2012.zip
Cinema 4D
(.c4d)

default_scanline
kinect_c4d.zip
FBX
(.fbx)
1 MB

kinect_fbx.zip
Maya
(.ma)
4 MB

default_scanline
kinect_ma_default.zip
Maya
(.ma)
4 MB

mentalray
kinect_ma_mr.zip
3ds Max
(.max)
1 MB

default_scanline
kinect_max_default_2010.zip
3ds Max
(.max)
1 MB

default_scanline
kinect_max_default_2011.zip
Softimage
(.xsi)
6 MB

mentalray
kinect_xsi_mr.zip
Softimage
(.xsi)
6 MB

default_scanline
kinect_xsi_default.zip
OBJ
(.obj)
1 MB

kinect_obj.zip
3ds Max
(.max)
1 MB

vray
kinect_max_vray_2012.zip
3ds Max
(.max)
1 MB

vray
kinect_max_vray_2011.zip
3ds Max
(.max)
1 MB

vray
kinect_max_vray_2010.zip
3ds Max
(.max)
1 MB

mentalray
kinect_max_mr_2012.zip
3ds Max
(.max)
1 MB

mentalray
kinect_max_mr_2011.zip
3ds Max
(.max)
1 MB

mentalray
kinect_max_mr_2010.zip
(.gltf)
24 MB

611-gltf-extended.gltf.zip
(.gltf)
31 MB

611-gltf-extended.glb
(.gltf)
2 MB

611-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

611-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
42 MB

611-max-extended.max.zip
(.usdz)
40 MB

611-usdz-extended.usdz

Opis

Sony PlayStation 4 Kinect 3D model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included. MAX, MAYA, XSI, CINEMA 4D, FBX, OBJ. description: --General-- Sony PlayStation 4 Kinect 3D model. Native format: 3Ds Max 2012. (maya 2011, xsi 2013 and Cinema 4D R12 also included with correct materials) --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs. --Rendering-- Rendering is setuped in Vray (3DS MAX), MENTAL RAY (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA 4D). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- EXCELLENT clear textures! Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Oct 15, 2019 Data dodania
May 30, 2023 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?