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T-Shirt Black Model 3D

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T-Shirt Black royalty-free 3d model - Preview no. 1
T-Shirt Black royalty-free 3d model - Preview no. 2
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T-Shirt Black royalty-free 3d model - Preview no. 24
T-Shirt Black royalty-free 3d model - Preview no. 1
T-Shirt Black royalty-free 3d model - Preview no. 2
T-Shirt Black royalty-free 3d model - Preview no. 3
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T-Shirt Black royalty-free 3d model - Preview no. 11
T-Shirt Black royalty-free 3d model - Preview no. 12
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T-Shirt Black royalty-free 3d model - Preview no. 19
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T-Shirt Black royalty-free 3d model - Preview no. 23
T-Shirt Black royalty-free 3d model - Preview no. 24
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livatapka

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki8,332
  • Wierzchołki8,781
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

(.unknown)

tshirt_black_abc.zip
FBX
(.fbx)

tshirt_black_fbx.zip
Maya
(.ma)

3.0.31
tshirt_black_maya_rs.zip
Maya
(.ma)

arnold 4.1.0
tshirt_black_maya_mtoa.zip
Blender
(.blend)
1 MB

cycles
tshirt_black_blender.zip
OBJ
(.obj)

tshirt_black_obj.zip
OBJ
117 MB

tex.zip

Opis

Photorealistic 3d model of a standard man's black t-shirt.  

Suitable for any production work - short and feature films, broadcast design, product visualization, etc.  

The model was originally created and set up for rendering in Maya Arnold and Redshift.  

- Real-world sizes and proportions.  

- Nice topology (only quad polygons), supports multiple subdivisions.  

- The model is grouped for easy selection and placing in your scene, all objects are named correctly.  

- Good and non-overlapping UV's so you can easily make your own textures, arts, etc.  

- 4k texture maps - color, roughness, and normal maps

Available formats:  

- Maya 2020 (MToA 4.1.0 and higher)

- Maya 2020 (Redshift 3.0.31 and higher)

- Blender 2.91.0 (Eevee and Cycles)

- Alembic 

- FBX 

- Obj 

Changelog

18 dec 2020

- new topology (only quads).

- new preview images.

- UVs are on one UV tile now to support workflows and softwares that don't support UDIMs.

- new textures (color, roughness, and normal maps). Previously, they were procedurally created in Maya and now are baked into texture files to support different softwares and render engines.

- added materials setup for Maya Redshift

19 dec 2020

- added materials setup for Blender

If you have any questions, please don't hesitate to contact us and we will try to help you.  

Best regards,  

Liva Tapka team

May 24, 2020 Data dodania
Oct 13, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?