Terrain Collection 2 (2) Model 3D
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Specyfikacje
- Geometriapolygonal
- Wieloboki6,728,800
- Wierzchołki1
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnone
Opis
HIRES MODEL OF SAND DESERT: 500x500m
> this is a vray scene!
> the area is ~500x500m
> the stack is still available to disable 1 turbosmooth iteration
> without rocks and turbosmooth: polys 124.800; vertices 62.901
> some preview images show the desert with fog - this fog is vray environment fog which is still available if you open the scene. simply enable it in the environment dialog.
> the maps are jpg for diffuse; the bump is a normalmap.
> check out my catalogue for other products and city models
> the edges are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.
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HIRES MODEL OF A STONE DESERT
> this is a vray scene!
> the area is modelled as 100x100m but can be used in a bigger scale
> the stones define the actual scale - scale them down and the scene will appear bigger!!! you can easily create the look of a 1x1 mile area
> there are 2 max versions included: one uses multiscatter for the stones; the other one has the stones collapsed so you dont need the plugin multiscatter!
> the polycount for collapsed stones: 5,8mio polies
> check out my other desert model - with sand dunes
> the mesh was highly tesselated and then optimized for its jagged edges.
> all previews are renderoutputs - open the scene and it will render like in the preview (it uses gamma 2.2)
> the geomery uses a 8k diffuse map and normal map for bump and an additional prodecural noise for bump.
> the geometry is tris and quads!!! - check out the wireframe
---
HIRES MODEL OF AN ICEBERG
>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs (only the main image was altered in photoshop)
- the scene includes the lightsetup
- polycount in viewport: polies: 804.000 / vertices: 403.000
- polycount for render: 38.6 mio
- polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)
>>> Geometry
- all objects are named and organzied with layers
- the ice geometry is real, not faked
- the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then.
- the big iceberg is 174x128x163m in demension
- about 55m are above sealevel
- there is a total of 63 icebergs...one big and 62 small ones.
>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials (fastSSS2)
>>> Lightsetup
- the scene uses vraysun/vraysky and a vraycamera
- the scene is set up for LWF
>>> Formats
- 3dsmax Design 2010
>>> please check out my catalogue for more hires and realistic models
>>> if you like this model I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.
Sep 28, 2020
Data dodania
Mar 25, 2022
Ostatnia aktualizacja
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