Panteon w Rzymie. Model 3D
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal
- Wieloboki41,880
- Wierzchołki48,028
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
I .Historic Summary.
The Pantheon is a former Roman temple, now a church, in Rome, Italy, on the site of an earlier temple commissioned by Marcus Agrippa during the reign of Augustus (27 BC 14 AD). The present building was completed by the emperor Hadrian and probably dedicated about 126 AD. He retained Agrippa's original inscription, which has caused confusion over its date of construction as the original Pantheon burned down, so it is not certain when the present one was built.
The building is circular with a portico of large granite Corinthian columns (eight in the first rank and two groups of four behind) under a pediment. A rectangular vestibule links the porch to the rotunda, which is under a coffered concrete dome, with a central opening (oculus) to the sky. Almost two thousand years after it was built, the Pantheon's dome is still the world's largest unreinforced concrete dome. The height to the oculus and the diameter of the interior circle are the same, 142 feet (43 m). (from Wikipedia).
II .Technical.
The Pantheon is high quality and realistic model. This model has materials fully textured, detailed design that allows for close-up renders, it was originally modeled in Autodesk Maya 2016 using Polygons and rendered with Mental Ray.
The Mental Rays Mia Material X is used for all objects in the scene. The file called ' render ' is to render like the first image with Maya Mental Ray. For best results add a render occlusion on it.
III .Specifications.
- High quality polygonal model, scaled for a perfect representation of the original object.
- Models resolutions are optimized for polygon efficiency.
- Colors can be modified
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Models are grouped and objects are named to simplify the scene management.
- With Maya format, open, drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Reduce the resolution textures if you need.
- Good for unity 3d game model.
IV .File Formats.
Maya 2016 ; 3ds Max 2017 ; OBJ (Multi Format) ; FBX (Multi Format).
All models have been checked with the proper software. The exchange formats (.obj, .3dmax and .fbx) may not match the preview images exactly.
V .Trust and Guarantee.
My products are conceived, designed, developed and rendered complying with worldwide standards in order to satisfy the needs of my customers. All my works are fully guaranteed and I trust you will enjoy them.
Should you have any questions, do get in touch with me.
VI .About Artist.
It was in my early childhood when I develop my interest for drawing and painting. My first painting work was an Oil of Charlie Brown.
I enrolled in the mythical Escola Massana of Barcelona, UAB, one of the worlds top schools of Fine Arts, to develop and perfect my artistic potential: four years in drawing and two years in painting. After, I achieved one of my most innovating dreams: To integrate Art & Technology by completing a Master on 3D Animation and Visual Effects at Vancouver Film School, B.C. Canada.
Thank you for your continues support.
Marc Mons, V.F.S., Barcelona, 2016.
Dec 19, 2019
Data dodania
Nov 29, 2021
Ostatnia aktualizacja
Recenzje
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