Tygrys (uzbrojony, futro) Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki93,340
- Wierzchołki140,214
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Tiger(Rigged, Fur)
Clean Uv
Model has clean topology,
rigged
Maya 2017 Arnold
Maya 2017 Xgen_fur
Arnold renderer is
no plug-in (maya2017 default renderer), easy render
maya 2017 Default Renderer
Maya Xgen is
no plug-in(Maya2017 default in)
Maya 2017 Default Xgen
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Tiger Model object : Actual size object
Height from shoulder to paw : 1.7M
Length from head to tail: 2.8M
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Tiger(Rigged, Fur) : include files
Tiger(Rigged, Fur)_MAYA_MB_mb(maya2017)
Tiger(Rigged, Fur)_MAYA_MA_ma(maya2017)
Tiger(Rigged, Fur)_FBX_Sub0.FBX
Tiger(Rigged, Fur)_FBX_Sub1.FBX
Tiger(Rigged, Fur)_Body_Sub2.FBX
Tiger(Rigged, Fur)_OBJ_Sub0.OBJ
Tiger(Rigged, Fur)_OBJ_Sub1.OBJ
Tiger(Rigged, Fur)_Body_Sub2.OBJ
Tiger_Skin_texture (8192x8192) .PNG
Tiger_Skin_normal (8192x8192) .PNG
Tiger_Teeth_claw_texture (8192x8192) .PNG
Tiger_tongue_texture (4096x4096) .PNG
Tiger_tongue_normal (4096x4096) .PNG
Tiger_Eye_texture (2048x2048) .PNG
Tiger_HDRI.hdr
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Tiger(Rigged, Fur(Xgen)) model has:
Polycount (quads):
mesh: 93340
vertex:140214
8192x8192 textures:(PNG)
(Tiger_Skin_texture, Tiger_Skin_normal, Tiger_Teech_claw_texture)
4096x4096 textures:(PNG)
(Tiger_tongue_texture,Tiger_tongue_normal)
2048x2048 Texture :(PNG)
(Tiger_eye_texture)
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Rig description:
Rig_Master_CTrl - control whole model
Rig_MAIN_Ctrl1 - control whole model
Rig_Hip_Ctrl - control jump action model
Rig_Spine_Ctrl01 - control rotation,move of torso
Rig_Spine_Ctrl02 - control rotation,move of torso
Rig_Spine_Ctrl03 - control rotation,move of torso
Rig_Shouder_Ctrl - control rotation,move of neck
Rig_Spine_Ctrl02 - control rotation,move of torso
Rig_Spine_Ctrl03 - control rotation,move of torso
Rig_Neck_Ctrl- control rotation,move of neck
Rig_Head_Ctrl - control rotation,move of head
Rig_l_Eye_Ctrl - control rotation,move of left eye
Rig_R_Eye_Ctrl - control rotation,move of left eye
Rig_l_ear_Ctrl - control rotation,move of ear
Rig_R_ear_Ctrl - control rotation,move of ear
Rig_Tongue_Ctrl01 - control rotation,move of Tongue
Rig_Tongue_Ctrl02 - control rotation,move of Tongue
Rig_Tongue_Ctrl03 - control rotation,move of Tongue
Rig_Tongue_Ctrl04 - control rotation,move of Tongue
Rig_tail_Ctrl01 - control rotation,move of tail
Rig_tail_Ctrl02 - control rotation,move of tail
Rig_tail_Ctrl03 - control rotation,move of tail
Rig_tail_Ctrl04 - control rotation,move of tail Rig_tail_Ctrl05 - control rotation,move of tail Rig_tail_Ctrl06 - control rotation,move of tail
Rig_l_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe
Rig_R_
Sep 13, 2020
Data dodania
Sep 02, 2021
Ostatnia aktualizacja
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