Victorian Mantel Clock Model 3D
0
Licencja bezpłatnaTylko redakcyjne
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki5,130
- Wierzchołki5,426
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
= VICTORIAN MANTEL CLOCK =
Model of an antique Victorian style mantel clock.
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also includes the textures for a Physically Based Render (PBR) roughness/metallic workflow if you like to use it in a game engine without the fur modifier.
This model uses a scale of 1 unit = 1 centimeter
|| GENERAL ||
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets
Lights (with a HDRI Map) and cameras are only included in the Native file (3ds max 2018).
3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
|| SPECS ||
This model contains 8 separate objects and a backplane
This model contains 5,130 polygons with TurboSmooth OFF
Polycount:
BackCover_Clip: 188 (Quads), 752 at a subdivision level of 1.
MantelClock_Case: 2,028 (Quads), 8,112 at a subdivision level of 1.
MantelClock_Dial: 433 (Quads), 1,732 at a subdivision level of 1.
MantelClock_Dial-Frame: 948 (Quads), 3,792 at a subdivision level of 1.
MantelClock_GlassCover: 416 (Quads), 1,664 at a subdivision level of 1.
MantelClock_Hand_Hours: 223 (Quads), 892 at a subdivision level of 1.
MantelClock_Hand_Minutes: 223 (Quads), 892 at a subdivision level of 1.
MantleClock_Lid: 601 (Quads), 2,402 at a subdivision level of 1.
Background: 70 (Quads), 280 at a subdivision level of 1.
This model contains 20,520 polygons with TurboSmooth ON (set to 1 iterations.)
This model contains V-Ray materials
This model contains only quads (no tris or nGons) and has no 6 sided poles.
|| TEXTURES ||
The model contains 9 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format at 4096 x 4096 pixel resolution.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
* Opacity
All textures are created from original photographs or drawings.
| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay Next
Also included is an image rendered in Marmoset Toolbag
Dec 02, 2019
Data dodania
Sep 30, 2022
Ostatnia aktualizacja
Recenzje
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