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Vintage Bumper Cars Model 3D

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Vintage Bumper Cars royalty-free 3d model - Preview no. 1
Vintage Bumper Cars royalty-free 3d model - Preview no. 2
Vintage Bumper Cars royalty-free 3d model - Preview no. 3
Vintage Bumper Cars royalty-free 3d model - Preview no. 4
Vintage Bumper Cars royalty-free 3d model - Preview no. 5
Vintage Bumper Cars royalty-free 3d model - Preview no. 6
Vintage Bumper Cars royalty-free 3d model - Preview no. 1
Vintage Bumper Cars royalty-free 3d model - Preview no. 2
Vintage Bumper Cars royalty-free 3d model - Preview no. 3
Vintage Bumper Cars royalty-free 3d model - Preview no. 4
Vintage Bumper Cars royalty-free 3d model - Preview no. 5
Vintage Bumper Cars royalty-free 3d model - Preview no. 6
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toddd3d

Specyfikacje

  • Geometriapolygonal
  • Wieloboki34,999
  • Wierzchołki33,209
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVmixed

Formaty i pliki

3ds Max
(.max)
22 MB

vray 3.10.02
Turbosquid_2012_COLORS_bumperCar-09.max
3ds Max
(.max)
81 MB

vray 3.10.02
Turbosquid_2015_COLORS_bumperCar-09.ZIP
FBX
(.fbx)
85 MB

Bumper-01.FBX
OBJ
(.obj)
5 MB

Bumper002.obj

Opis

This highly detailed Vintage bumper car model is ready for close-up. Expertly rendered materials and textures really sell the antique look and feel of this model. Included is 1 vintage "weathered" version with materials driven by texture maps created in substance painter(exported with vray template so other render engines may require tweeking to mimic the rendered results) In addition there are 3 other (restored or clean versions) which dont require substance textures to render. There are also base paint materials for both metalic and basic paint types that are easily editable and can be mixed and matched for additional configurations. Model created in 3ds Max, max users will receive vray materials, as well as adjustable subdivisions in tact. OBJ users simply need to add subdivision and materials in your application of choice. All objects requiring subdivision will be named with the suffix '_divide'. FBX imports with subdivisions in tact and simply requires materials to be created in your application if choice using included maps. max 2012 file may require users to 'Unhide all' as it was back-saved from a newer version. textures included in the max 2015 zip.
Sep 29, 2020 Data dodania
Mar 09, 2022 Ostatnia aktualizacja

Recenzje

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