WD3000 Sniper Rifle (Low Poly PBR) Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki3,031
- Wierzchołki3,434
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
WD3000 is a slightly futuristic bullpup semi-automatic sniper rifle that fires caseless ammunition. It's not based on any existing weapon.
This model is available both in blend (compatible with Blender 2.78) and fbx (exported from blender) formats.
Only BaseColor and Normal maps are assigned to materials.
All included textures (68 in total) are compatible with PBR Metallic workflow.
The textures are all in .png format, 16-bits per channel.
Model scale: 1 Unit = 1 metre.
Triangle count: 5953
The model is compatible with Blender, Unity 5 and Unreal Engine 4 out of the box.
Included models and their texture sizes:
1. WD3000 sniper rifle (4096x4096)
2. Scope (2048x2048)
3. Silencer (2048x2048)
4. Magazine (2048x2048)
5. Bullet (512x512)
All of the parts mentioned above have their own texture sets.
In order to avoid unnecessary duplication and reduce download size the folder structure is set up as follows:
- BlenderTextures - Contains Metallic, OpenGL Normal and Roughness maps that can be used with Blender Cycles PBR materials (Or any other software that needs separate Metallic and Roughness textures)
- CamoSkins - Contains BaseColor maps for camouflage skins (UrbanCamo, DesertCamo, JungleCamo) - compatible with all PBR renderers
- CommonForAllSkins - Contains DirectX Normal maps and Emissive maps. As the name says - compatible with all skins.
- DefaultSkin - Contains BaseColor maps for the default non-camo skin.
- UE4Textures - Contains textures specific to Unreal Engine 4. As recommended - AO, Roughness and Metallic are packed together.
So you'll need to assign the correct channels to the correct material inputs in UE4 material editor.
The channel mappings are as follows:
Red - AO
Green - Roughness
Blue - Metallic
-- Bullet - bullet AO, R, M map
-- CommonForCamoSkins - AO, R, M maps for Camo Skins
-- DefaultSkin - AO, R, M maps for DefaultSkin
- UnityTextures - Contains textures specific to Unity 5 Metallic workflow.
-- Bullet - bullet MetallicSmoothness map
-- CommonForCamoSkins - MetallicSmoothness maps for Camo Skins
-- DefaultSkin - MetallicSmoothness maps for DefaultSkin
Jul 30, 2020
Data dodania
Mar 10, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?






























