Uzbrojone w futro zebry Model 3D
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki17,024
- Wierzchołki17,896
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
High detailed Zebra (Fur) Rigged 3D model. Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray. This model is suitable for game, animation, visualization etc. All cameras, lights and render settings are included in only 3ds max file. 3DS MAX 2015 file come with signature preview pose. Other pose not include. ************************ Features: - Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. - The model is fully rigged and ready for animation. - The background environment are include and no postwork on these render preview. - This model has a clean geometry based on polygonal quads only. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model is fully textured and correctly mapped in all formats. - Textures are hand painted from zbrush 4r6. - Zebra body, tongue, mouth, teeth, eye, are modeled separately. - Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. - 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render. ************************ Textures formats and resolution: All textures provided with 4k high resolution in .tif and .png formats. .mb and .obj file come with only color map.tif texture. Color map.tif : 4096 x 4096 Normal map.tif : 4096 x 4096 Reflection map.png : 4096 x 4096 Density map.png (Hair) : 4096 x 4096 ************************ File formats: Max 2015 V-Ray .Mb (Maya 2013) .Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2015 tested) ************************ Hair and fur notes: 3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair. This model in total 446k hair primitives. Easy to modifier hair for your suitable. For an even better render quality you can increase the hair primitives count up to your machine memory limit. Only 3DS MAX file come with hair other formats are come without hair. ************************ Rigging notes: 3ds Max file comes with rig elements and is ready to pose and animate. rigged with bones, skin and ik system in 3ds max. Maya and OBJ file comes only with geometry and texture (no rig/skeleton) and will need to have a skeleton created by customer. ************************ Polycounts: *Max : (Total) : Faces : 17,024 Main body : 10,768 Mouth : 1,388 Teeth : 4,324 Tongue : 320 Eyeball : 224
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?

















