2015 Porsche 918 Spyder Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos121,968
- Vértices130,714
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
High detailed 3D model of 2015 Porsche 918 Spyder with interior.
Main features:
- Originally created with 3ds Max 2010
- Two .max files with V-Ray and Standard 3ds Max materials
- MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened, roof can be removed
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 10 textures, which vary in resolution from 110x124px to 6144x6144px
- Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
Special notes:
- Cinema4D and LightWave medium and high poly files geometry consists of all quads
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 121,968 faces and 130,714 vertices
• MeshSmooth level 1: 485,743 faces and 505,129 vertices
• MeshSmooth level 2: 1,942,972 faces and 1,981,509 vertices
- .fbx, .mb, .lwo, .c4d and .obj formats:
• low: 121,968 faces and 130,714 vertices
• medium: 485,743 faces and 505,129 vertices
• high: 1,942,972 faces and 1,981,509 vertices
- .3ds format:
• low: 241,807 faces and 169,296 vertices
• medium: 971,486 faces and 579,904 vertices
• high: 3,885,944 faces and 2,180,194 vertices
Sep 17, 2020
data adicionada
Feb 03, 2025
última atualização
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