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2016 Range Rover Evoque Coupe (interior baixo) Modelo 3D

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2016 Range Rover Evoque Coupe (interior baixo) royalty-free 3d model - Preview no. 1
2016 Range Rover Evoque Coupe (interior baixo) royalty-free 3d model - Preview no. 2
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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos119,243
  • Vértices134,855
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3DS
(.3ds)
69 MB

2016_Range_Rover_Evoque_Coupe_LD_Int_3DS.zip
FBX
(.fbx)
185 MB

2016_Range_Rover_Evoque_Coupe_LD_Int_FBX.zip
Lightwave
(.lwo)
69 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_LD_Int_LWO.zip
3ds Max
(.max)
13 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_LD_Int_MAX_STANDARD.zip
3ds Max
(.max)
14 MB

vray 2.20.02
2016_Range_Rover_Evoque_Coupe_LD_Int_MAX_VRAY.zip
OBJ
(.obj)
129 MB

2016_Range_Rover_Evoque_Coupe_LD_Int_OBJ.zip
Cinema 4D
(.c4d)
68 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_LD_Int_C4D.zip
Maya
(.ma)
162 MB

maya_software
2016_Range_Rover_Evoque_Coupe_LD_Int_MB.zip

Descrição

High detailed 3D model of 2016 Range Rover Evoque Coupe with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 3 textures, which have the same resolution 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): • no MeshSmooth: 119,243 faces and 134,855 vertices • MeshSmooth level 1: 475,881 faces and 508,414 vertices • MeshSmooth level 2: 1,903,524 faces and 1,968,808 vertices - .fbx, .mb and .obj formats (3 files included for each format): • low: 119,243 faces and 134,855 vertices • medium: 475,881 faces and 508,414 vertices • high: 1,903,524 faces and 1,968,808 vertices - .lwo and .c4d formats (3 files included for each format): • low: 119,243 faces and 134,855 vertices • medium: 475,881 faces and 508,404 vertices • high: 1,903,524 faces and 1,968,781 vertices - .3ds format (3 files included): • low: 237,395 faces and 212,873 vertices • medium: 951,762 faces and 656,449 vertices • high: 3,807,048 faces and 2,277,172 vertices
Jul 27, 2022 data adicionada
Feb 09, 2025 última atualização

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