A321 - Lufthansa Modelo 3D
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Especificações
- Geometriapolygonal_ngons used
- Polígonos168,600
- Vértices177,500
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
A321 aircraft in Lufthansa colour scheme.
Model's main parts include the main body (fuselage, wings, vertical stabilizer), engine options, wingtip options, horizontal stabilizer, rudder, passenger doors, cargo doors, fairings, flight control surfaces, landing gear and windows.
The following engine and wingtip options are included with this model. These are separate parts/assemblies and can be easily hidden/unhidden to show the desired configuration as required:
Sharkets (in generic texture)
Winglets (in generic texture)
CFM56 engines (in generic texture)
IAE V2500 engines (in Lufthansa texture)
The flight control surfaces and rudder are separated from the main body of the model allowing for animation potential. Main passenger doors, cargo doors and landing gear doors are also separate.
The landing gear assemblies can be easily hidden/unhidden to show the landing gear retracted or deployed as desired.
Model Specification:
Parts: 74
Diffuse Textures: 18
Bump Textures: 1
Environment Textures: 1
Poly count: 168600
Vertex count: 177500
Topology:
Quads: 95.01%
Tris: 4.24%
Ngons: 0.75%
File Formats:
Each provided file format (max, obj, 3ds and fbx) is located within a dedicated zipped folder containing all necessary textures in jpeg format. Textures range in size from 4096x4096 to 64x64 pixels.
Customer Only Downloads:
Textures: This folder contains all textures in psd format, ideal for editing.
Renders: This folder contains all preview renders in png format, 1480x800 pixels.
Animations: This folder contains all individual animation frames (for all animations) in png format, 1480x800 pixels.
General Notes:
Cameras and lights (x1 spot and x1 skylight) are included in the native max file.
All parts logically named.
All preview renders produced using Mental Ray.
Modelled to real-world-scale in millimeters (mm).
All texture paths are stripped within the native max file.
Sep 15, 2020
data adicionada
Mar 09, 2022
última atualização
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