AN / PEQ-15 Apontador de Arma de Jogo de Ponteiro Laser AAA Modelo 3D
0
Licença isenta de direitosApenas editorial
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_ngons used
- Polígonos1,486
- Vértices1,841
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
|| PEQ-15 LASER POINTER ||
Peq-15 Laser Pointer, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2017, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.
The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).
||SPECS||
Low Poly Model:
-All the main objects are separately and named correctly for an easy usage.
-This attachment is designed to be modular and ready for animation.
-Includes: .obj, .max, .fbx, .3ds files
-.obj ,.fbx and .3ds versions exported from 3ds Max 2017
-Includes Marmoset Toolbag 3 scene.
-Includes Substance Painter scene for an easy export to different render engines.
-An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game.
-The model is compatible with any weapon with a picatinny rail.
|| Geometry ||
1.486 Total Polys
1.841 Total Verts
3.403 Total Tris
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to approximate real world size. All materials and objects named appropriately.
Tested in Marmoset Toolbag 3 (see renders) and Unreal Engine.
No special plug-ins needed to use this product.
|| Textures ||
-Textures for Unity 5 have been exported and can be downloaded.
-2 2K Texture sets. Textures in .targa format (one with the laser lights off, one with the light on):
-1 texeture set with the lights ON (Base colour, Metallic,Roughness, Emissive, Normal and Ambient Occlusion)
-1 texeture set with the lights OFF (Base colour, Metallic,Roughness, Normal and Ambient Occlusion)
|| ++ BOUNS ++ ||
The high poly model used to bake texture maps is also available in the substance folder in .obj format.
Sep 14, 2018
data adicionada
Nov 11, 2021
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?













