Pombos animados andando e comendo Modelo 3D
0
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads/tris
- Polígonos128,051
- Vértices101,300
- TexturasYes
- RiggedYes
- AnimadoYes
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
The is a animated model of a group of Standing Pigeons Eating and Walking. The animation is seamlesly looped. It is a realistic group of pigeons. It includes full body, and animation.
It comes complete with separate layers and textures for the model. The model is perfect for close up animations and visualisations.
1 animation set have been included:
PIGEONS EATING AND WALKING - 1902 frames
The FBX and DAE are also animated files, together with the Cinema 4D animated file.
Originally created with CINEMA 4D R18
|| USAGE ||
This model is suitable for use in [broadcast, high-res film close-up, advertising, animations, visualisations, presentation, etc.]
|| SPECS ||
This model contains [637] separate objects
This model contains [128051] polygons for the model.
This model contains original textures and materials.
Renderer is shown as CINEMA 4D R18 Default Renderer .
|| PRESENTATION IMAGES ||
All preview images are rendered with Advanced Renderer
No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are included in the file.
Preview Images are rendered using the R18. version of the CINEMA 4D R18 Default Renderer.
|| TEXTURES ||
770x393 - JPEG- body
All textures are created from original photographs and drawings.
Multiple Texture Resolutions are included. Alpha maps may need to be re-applied to FBX, files.
|| GENERAL ||
Scene objects are organized by layers / groups / selection sets
No third-party renderer or plug-ins needed is REQUIRED in order to use this product.
Jun 18, 2020
data adicionada
Nov 16, 2024
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?










