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Apple iPod Touch 5 Modelo 3D

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NiceModels

Especificações

  • Geometriapolygonal
  • Polígonos13,945
  • Vértices14,684
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

FBX
(.fbx)
3 MB

ipod_touch_5_fbx.zip
3ds Max
(.max)
2 MB

default_scanline
ipod_touch_5_max_default.zip
3ds Max
(.max)
2 MB

mentalray
ipod_touch_5_max_mr.zip
3ds Max
(.max)
2 MB

quicksilver 2.0
ipod_touch_5_max_vray.zip
Maya
(.ma)
2 MB

default_scanline
ipod_touch_5_maya_default.zip
Maya
(.ma)
5 MB

vray 2.4
ipod_touch_5_maya_vray.zip
OBJ
(.obj)
2 MB

ipod_touch_5_obj.zip
Cinema 4D
(.c4d)
4 MB

vray 1.8
ipod_touch_5_c4d.zip

Descrição

Apple iPod Touch 5 3D model. Space Grey, Gold and Silver. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3D MAX, MAYA, CINEMA 4D), MENTAL RAY (3D MAX) materials and default materials. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included. 3DMAX, MAYA, CINEMA 4D, FBX, OBJ. description: --General-- Apple iPod Touch 5 3D model. Native format: 3DS Max 2010. --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs. --Rendering-- Rendering is setuped in VRAY (3D MAX, MAYA, CINEMA 4D), MENTAL RAY (3D MAX) and DefaultScanline. No 3rd party plugin needed. except V-Ray. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- EXCELLENT clear textures! Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. 2048x2048 resolution. JPEG. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Oct 17, 2019 data adicionada
Feb 19, 2022 última atualização

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