-->
ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia
Marcado
Marcador removido

Baby Dragon Modelo 3D

0
Baby Dragon royalty-free 3d model - Preview no. 1
Baby Dragon royalty-free 3d model - Preview no. 2
Baby Dragon royalty-free 3d model - Preview no. 3
Baby Dragon royalty-free 3d model - Preview no. 4
Baby Dragon royalty-free 3d model - Preview no. 5
Baby Dragon royalty-free 3d model - Preview no. 6
Baby Dragon royalty-free 3d model - Preview no. 7
Baby Dragon royalty-free 3d model - Preview no. 8
Baby Dragon royalty-free 3d model - Preview no. 9
Baby Dragon royalty-free 3d model - Preview no. 10
Baby Dragon royalty-free 3d model - Preview no. 11
Baby Dragon royalty-free 3d model - Preview no. 12
Baby Dragon royalty-free 3d model - Preview no. 1
Baby Dragon royalty-free 3d model - Preview no. 2
Baby Dragon royalty-free 3d model - Preview no. 3
Baby Dragon royalty-free 3d model - Preview no. 4
Baby Dragon royalty-free 3d model - Preview no. 5
Baby Dragon royalty-free 3d model - Preview no. 6
Baby Dragon royalty-free 3d model - Preview no. 7
Baby Dragon royalty-free 3d model - Preview no. 8
Baby Dragon royalty-free 3d model - Preview no. 9
Baby Dragon royalty-free 3d model - Preview no. 10
Baby Dragon royalty-free 3d model - Preview no. 11
Baby Dragon royalty-free 3d model - Preview no. 12
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
0 visitas
cppguy

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos3,338
  • Vértices3,244
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

Blender
(.blend)
7 MB

baby_dragon_blend.rar
FBX
(.fbx)
2 MB

baby_dragon_fbx.rar
OBJ
(.obj)
2 MB

baby_dragon_obj.rar

Descrição

Includes a texture and a normal map for the body. The eyes have no textures. All polygons are quads, except for the ones closing the tail. This model was done by making a simple model, then sculpting, then baking textures and normal maps on a retopology version of the model. Subdividing the model produces clean results.
Aug 04, 2020 data adicionada
Feb 27, 2022 última atualização

Rever

Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?