Cartoon Girl Rigged Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos16,310
- Vértices17,559
- TexturasYes
- RiggedYes
- AnimadoYes
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising, game... etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
Rational polygon count (Body 7110 polygons 7502 verts; Cloths 1646 polygons 1703 verts; L_Eye 966 polygons 1020 verts; R_Eye 966 polygons 1020 verts; Skull 186 polygons 217 verts; Hair_Plane 963 polygons 1587 verts; Clogs 1264 polygons 1292 verts; Background 77 polygons 96 verts; Turntable 1080 polygons 1082 verts. All object 16310 polygons 17559 verts.) Edge loop based clean topology. Quadrilaterals are all, less triangles.
Models created with Hair plane version. like the hair version: Create bones, creating expressive face, rig, animations, lighting, renderings ...
3: TEXTURES.
Total number of textures is 11:
Body: 8192x8192 format JPG
Cloths: 8192x8192 format JPG
Normal Cloths: 8192x8192 format JPG
Displacement Cloths: 8192x8192 format JPG
Alpha Brow: 8192x8192 format JPG
Transparency Brow: 8192x8192 format JPG
Hair_Plane: 8192x8192 format JPG
Alpha Hair_Plane: 8192x8192 format JPG
Transparency Hair_Plane: 8192x8192 format JPG
Eye: 4096x4096 format JPG
And 'Studio003 format HDRI' Use for Environment
4:RIG and READY ANIMATION.
Model already rigged, and ready for any animations. Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Rigged with Bone and skeleton default and create control for body of character inclusion: Control Neck, Chest, Hip, Hand, Leg, Mouth, Eye, Tongue...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute
Character have already create animation inclusion: Animation turntable 360 'looping' with 40 frames long render display color , animation Waving 'looping' 24 frames long render display color, animation turntable 360 'looping' with 40 frames long render display wireframe.
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Please rate & also check out my other products by clicking on my username. Thank you!
Sep 28, 2020
data adicionada
Sep 29, 2022
última atualização
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