Tábuas de cortar Modelo 3D
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Especificações
- Geometriapolygonal_quads only
- Polígonos10,250
- Vértices10,288
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
MODEL DESCRIPTION
This is six different chopping boards
Highly detailed model.
This model is designed by Syrak Models and is original.
MESH
The model is eight objects.
There are six different chopping boards but it also includes a set of three totalling eight chopping boards.
The model is set to real world scale.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
The glass and the plastic chopping boards only have materials no textures. The two wooden models have diffuse and a Black and white bump map. The marble chopping boards has a diffuse and a black and white mask to separator the marble top from the rubber feet on the under side.(not really needed but included anyway).
All texture are 4096 x 4096 PNG
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks and alpha textures differently it is up to you to work out what will work.
All texture are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Oct 17, 2019
data adicionada
Aug 06, 2021
última atualização
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