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Bola de Natal 01 Modelo 3D

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Bola de Natal 01 royalty-free 3d model - Preview no. 1
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Bola de Natal 01 royalty-free 3d model - Preview no. 1
Bola de Natal 01 royalty-free 3d model - Preview no. 2
Bola de Natal 01 royalty-free 3d model - Preview no. 3
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Bola de Natal 01 royalty-free 3d model - Preview no. 9
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7 visitas
corsican

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos52,044
  • Vértices46,918
  • TexturasNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Formatos e Arquivos

Maya
(.ma)
5 MB

mentalray 2013
christmasball01.ma
3ds Max
(.max)
3 MB

default_scanline 2009
christmasball01_max2009.zip
FBX
(.fbx)
2 MB

christmasball01.fbx
Cinema 4D
(.c4d)
9 MB

advanced R13
christmasball01_AlternateColors.c4d
Cinema 4D
(.c4d)
3 MB

advanced R13
christmasball01_withBumpOnly.c4d
Cinema 4D
(.c4d)
3 MB

advanced R13
christmasball01.c4d
OBJ
(.obj)
4 MB

christmasball01.obj
3DS
(.3ds)
2 MB

christmasball01.3DS

Descrição

High detailed photorealistic 3d model of a Christmas Ball Ornament which is suitable to use in all type of stills, animation projects and motion graphics. - Perfect for photorealistic close up renders. - Highly detailed. - All ornaments and cap details are made as 3d geometry. - Realistic materials ready to render your scene within Cinema 4D R13 (and up). - MAX, MA(maya), FBX and OBJ files are also available for download. --------Textures / Materials------- - No textures needed. - Materials are ready to render within Cinema 4D. - Some alternate color materials for ball and ornaments are included within a seperate Cinema 4D file. - All details are polygonal so you can easily change material colors or can use your own to get endless variations. ------Polycounts-------- Total polycount of the model with subdivision turned off: 52044 faces, 46918 vertices ---------Info--------- - Native file format is Cinema 4D and all preview renders are rendered within Cinema 4D R13 without any plugins. - All details are polygonal. So any premade shiny and colorfoul materials can easily be applied to the object on MAX or MAYA to get great results. - Preview renders are rendered with an HDR Image applied to a Sky object while GI and Ambient Occlusion is on. - HDRI is not included within the files. You can use one of your own HDRI image as an environment to see beautiful reflections on the object. - Other formats (like MAX and MAYA) may need minor material tweaking to get similar results as shown on preview renders. ---Important Note------- - On main Cinema 4D file, displacement is being used for ornament details which is better for close-up renders. - There is an additional Cinema 4D file that uses Bump for ornament details which is suitable for faster renders. - Both displacement and bump achieve perfect quality on your renders depends on your usage.
Nov 12, 2019 data adicionada
Aug 31, 2021 última atualização

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