Furadeira sem fio Modelo 3D
0
Licença isenta de direitosTodos os usos estendidos
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads/tris
- Polígonos27,172
- Vértices28,100
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosoverlapping
Descrição
Cordless Drill 3D Model.
Model completed in Cinema 4D and Lightwave 3d.
High resolution, fully detailed and textured Cordless Drill.
Detailed enough for close-up renders. Comes with detailed textures.
Originally modelled in Cinema 4D.
Final images rendered with Lightwave.
This model has been created to real world scale giving very accurate detail and dimensions.
Extreme care has been taken to keep polygon count to a minimum to ease render times.
Lightwave and Cinema 4D version comes with scene files with object parented to null object.
Main features:
* This model is suitable for use in broadcast, high-res, advertising, design visualization etc.
* The model is an accurate with the real world size and scale.
* Model resolutions are optimized for polygon efficiency
* No special plugins needed to open scene.
* Created with Lightwave 3d
File formats:
* Lightwave.lwo
* Cinema 4D .C4D
* .obj (Multi Format)
Notes:
* Lightwave and Cinema 4D scene files are included as are supporting objects (Ground Plane).
* Unit system is set to metric.
* Model size 225mm
* All textures and materials are included and assigned to their relevant objects
* 5 textures are included:-
Drill_C .jpg 4096 x 4096
Drill_N .jpg 4096 x 4096
Drill_B .jpg 4096 x 4096
Drill_D .jpg 4096 x 4096
HDRI
Polycount
* 27172 faces and 28100 vertices
* Quads: 26944
* Triangles: 228
* Points: 28100
* Previews rendered in Lightwave 3d
* Originally rendered in 2015.3 but is backwards compatible.
Interested in other models, just click on my user name to see complete selection.
Thank you
Nov 14, 2019
data adicionada
Oct 12, 2021
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?