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Garrafa de bebida Modelo 3D

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Garrafa de bebida royalty-free 3d model - Preview no. 1
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Garrafa de bebida royalty-free 3d model - Preview no. 1
Garrafa de bebida royalty-free 3d model - Preview no. 2
Garrafa de bebida royalty-free 3d model - Preview no. 3
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Syrak Models

Especificações

  • Geometriapolygonal_quads only
  • Polígonos1,280
  • Vértices1,282
  • TexturasNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Formatos e Arquivos

OBJ
(.obj)

Drink bottler 02 OBJ.zip
FBX
(.fbx)

Drink bottler 02 FBX.zip
Collada
(.dae)

Drink bottler 02 DEA.zip
Blender
(.blend)

Drink bottler 02 BLEND.zip

Descrição

MODEL DESCRIPTION This is a drink bottle. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model oneobject. The model is set to real world scale. The origins have been placed at the base of the object. There are 1282 vertices. There are 1280 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 data adicionada
Feb 20, 2022 última atualização

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Por que não ser o primeiro a quebrar o gelo?