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Telefone de emergência Modelo 3D

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33 visitas
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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos1,034
  • Vértices838
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

3ds Max
(.max)
5 MB

default_scanline
emergencyphone_2015_max.zip
FBX
(.fbx)
5 MB

emergencyphone_fbx.zip
OBJ
(.obj)
5 MB

emergencyphone_obj.zip

Descrição

Emergency Phone is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (3 Objects) • phone • cord • receiver || Geometry || • 1486 Total Tris • 1034 Total Polys • 838 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:7'' x L:4'' x H:26'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 data adicionada
Feb 21, 2022 última atualização

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