Caverna de Gelo Modelo 3D
Especificações
- Geometriapolygonal
- Polígonos10,690
- Vértices6,360
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnone
Descrição
HIRES MODEL OF AN ICE CAVE >>> Scene Information - the scene is prepared for vray - the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!! - the scene uses Linear Workflow - all maps are included - all previews are renderoutputs - the scene is modelled in [cm] - the main preview images shows the scene with some post effects - polies in viewport: 10.690 - polies for rendering: 17.571.562 >>> Geometry - the stack of the cave is still available. - use the TS iterations to define the polycount; for performance keep the viewport iteration low - the Stones are lores resolution and scattered using the plugin Multiscatter - the stones are scattered with 2 Multiscatter objects - all objects are named and organized with layers - the cave is ~120m deep >>> Materials - all maps are included - use asset tracking to point to the maps folder - all materials are named >>> Lightsetup - the scene uses a vraysun with vraysky and a vraycamera - the scene is set up for LWF - you can open the scene and render to receive the very same result as shown in the preview images. >>> Formats - 3ds Max 2010 >>> this is a computer generated 3d model - it is not a real life object.
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Por que não ser o primeiro a quebrar o gelo?




















