Rifle de carregamento automático L1A1 Modelo 3D
0
Licença isenta de direitosApenas editorial
Retornos simples
Melhor Preço Garantido
Trabalha fora da caixa
Especificações
- Geometriapolygonal_quads only
- Polígonos20,683
- Vértices21,294
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
3D model of Self-Loading Rifle L1A1 also known as the SLR , by the Canadian Army and USA also known as C1A1.
Originally modeled in 3ds Max 2015.
Final images rendered with V-Ray 3.30.04
Model is also available for Blender, with materials and textures for Cycles Render.
*********************************************************
- Quality only quads polygonal model contain [30144] quads, [0] tris, and [0] ngon.
- Enable and configure Render scene, camera and HDRI lighting included.
- Correctly scaled accurate representation of the original objects. Units used: Centimeters.
- Scene objects are organized by layers and groups.
- Model is optimized for the subsequent smoothing.(MeshSmooth or TurboSmooth function can be used to increase mesh resolution if necessary).
- OBJ and FBX file format does not have textures and materials. This formats exported as base mesh.
*********************************************************
Includes texture for 3dsMax and 3ds:
L1A1_Diffuse2.png (2048x2048)
L1A1_Glossiness.png (2048x2048)
L1A1_ior.png (2048x2048)
L1A1_Normal.png (2048x2048)
L1A1_Reflection.png (2048x2048)
TS_HDRI_Studio_Product.exr (4096x2048)
Includes texture for Blender:
L1A1_Diffuse2.png (2048x2048)
L1A1_Glossiness.png (2048x2048)
L1A1_ior.png (2048x2048)
L1A1_Normal.png (2048x2048)
L1A1_Reflection.png (2048x2048)
windowStudio.hdr (3000x1500)
*********************************************************
File formats:
- 3ds Max 2015 (V-Ray 3.30.04)
- Blender (Cycles)
- OBJ (Multi Format)
- 3DS (Multi Format)
- FBX (Multi Format)
Jul 30, 2020
data adicionada
Nov 10, 2021
última atualização
Rever
Atualmente não há comentários para este produto.
Por que não ser o primeiro a quebrar o gelo?















