Maserati Granturismo Modelo 3D
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Especificações
- Geometriapolygonal_quads only
- Polígonos54,073
- Vértices58,767
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
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A highly detailed realistic 3d representation of Maserati Granturismo (exterior only; no interior is included with the model). The level of detalization is high enough for close-up renders, while the polycount with subdivisions turned off is optimized for maximal efficiency so that the model can be easily rigged, animated or modified if necessary. The model is created in Autodesk Maya 2014 and rendered with Mental Ray.
- Clean polygonal geometry, all-quads
- In Maya, the mesh smooth modifier is applied, which can be easily adjusted to raise or lower detailization or removed via history; the geometry is also convertable into subdivision surfaces with one click, no tweaking is needed [Maya-format only]
- All necessary textures are included in high-res; most of the textures are either 1024x1024 or 2048x2048 pixels
- Where textures are applied, the UV’s are unwrapped
- Photorealistic shaders are applied and included with the package [Maya-format only]
- The scene is set up following linear workflow to be rendered in the most realistic fashion [Maya-format only]
- All colors and other shading settings are easily editable. 3 colors of the coating colors are already pre-set-up, imitating 3 of the official Maserati Granturismo exterior colors: blue (“blu oceano”), bordeaux (“bordeaux pontevecchio”) and red (“rosso trionfale”); in addition, alternative material is available for the headlights interior (black plastic instead of chrome); these combinations are accessible via Maya render layers [Maya-format only]
- The scene is lit using a 3000-1500 px custom HDR-image in ILM’s OpenEXR (included with the project) [Maya-format only]
- The Maya-package includes HDRI-lighting set up, 7 ready-to-render cameras, as well as backdrops for each camera easily toggled on/off via respective display layers [Maya-format only]
- All parts have meaningful names, and the hierarchy is set for easy management of the scene
- The car is modeled in real-world scale, is centered at the origin, with all transforms frozen
- Resolution with subdivision level 0:
Quads: 54073
Vertices: 58767
Triangles: 108146
Edges: 112699
- Resolution with subdivision level 2 (as on the thumbnails):
Quads: 865168
Vertices: 883521
Triangles: 1730336
Edges: 1748548
Available formats:
- Maya
- FBX
- OBJ
Nov 12, 2021
data adicionada
Sep 29, 2022
última atualização
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