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Lustre Medieval Modelo 3D

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rwgames

Especificações

  • Geometriapolygonal_tris only
  • Polígonos24,224
  • Vértices13,360
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

OBJ
(.obj)
3 MB

chandelier.obj
FBX
(.fbx)
1 MB

chandelier.fbx
3DS
(.3ds)

chandelier.3ds
Blender
(.blend)
3 MB

blender
chandelier.blend
Blender
31 MB

Chandelier.18.08.19.14_04.spp
Blender
12 MB

PBR_Metal_Rough.zip
Blender
14 MB

Unity_Textures.zip

Descrição

This is a medieval Chandelier that I made for a dungeon game. It was re-made in Hexagon and exported/converted to obj, fbx, 3ds and blender. It is a single mesh so only one material is needed which is not included. Candles have an emissive component as well as a glowing wick. The dungeon background is only for demo pics and is not included. The textures are made in Substance Painter using Unity Metallic PBR which are exported in both 1024x1024 and 2048x2048 includes the following: albedo, metallic, ao, emissive and normal. I also generated a basic PBR Metal/Rough set to make it more compatible and include the following: basecolor, metallic, roughness, ao, emissive and normal. I've included the Substance Painter 2018.2.1 project file in case anyone wants to change the settings or resolution. It's set at 128 just for the sake of a smaller download size.
Apr 13, 2020 data adicionada
Mar 01, 2022 última atualização

Rever

No tiene texturas, ni mapeado UV
Por joelaparicio em 2 anos atrás Resposta
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