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Labirinto do túnel de minas # 2 Modelo 3D

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SPACESCAN

Especificações

  • Geometriapolygonal
  • Polígonos157,331
  • Vértices79,957
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Formatos e Arquivos

3DS
(.3ds)
21 MB

3DS.zip
Collada
(.dae)
43 MB

DAE.zip
FBX
(.fbx)
43 MB

FBX.zip
3ds Max
(.max)
24 MB

other
MAX.zip
Blender
(.blend)
55 MB

MINE TUNNEL 2.blend
Sketchup
(.skp)
77 MB

MINE TUNNEL 2.skp
OBJ
(.obj)
21 MB

OBJ.zip

Descrição

Mine Tunnel Labyrinth #2 A 3D scan of winding and weaving mine tunnels that could be used for game testing and development. This space has an Indianna Jones / Tomb Raider feeling to it, all with uneven rock textures and great photomaps. General Info Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.
Sep 24, 2018 data adicionada
Dec 20, 2021 última atualização

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