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Espelho GUILT by Koket Modelo 3D

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Espelho GUILT by Koket royalty-free 3d model - Preview no. 1
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Espelho GUILT by Koket royalty-free 3d model - Preview no. 1
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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos12,394
  • Vértices12,484
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3ds Max
(.max)
2 MB

vray 2.40.04
koket guilt mirror_upload 2014.max
3ds Max
(.max)
2 MB

vray
koket guilt mirror_upload 2013.max
3ds Max
(.max)
2 MB

vray
koket guilt mirror_upload 2011.max
3DS
(.3ds)

koket guilt mirror_3ds.3DS
DXF
(.dxf)
6 MB

koket guilt mirror_dxf.DXF
FBX
(.fbx)

koket guilt mirror_fbx.FBX
Collada
(.dae)
3 MB

koket guilt mirror_dae.DAE
OBJ
(.obj)
2 MB

koket guilt mirror_obj.obj
(.gltf)

717-gltf-extended.gltf.zip
(.gltf)

717-gltf-extended.glb
(.gltf)

717-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)

717-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
2 MB

717-max-extended.max.zip
(.usdz)
6 MB

717-usdz-extended.usdz
1 MB

entrance1_sw_1024.hdr

Metal_03.jpg
1 MB

metl014b.jpg
2 MB

metl011b.jpg

koket guilt mirror.mat

Descrição

Hello! This is a fine 3d model of Mirror GUILT by Koket. This modern sun-shaped mirror is a high quality, photo realistic, real-sized model that will enhance detail and realism to any of your rendering and designing projects. This model is textured and high-detailed, so its good for far and close-up renderings too. - Originally created with 3ds max 2014, tuned shaders for V-Ray renderer - Real sizes and shaders - Two kinds of gold inside model - most close representation of original - Easy to use and suitable for color changing and modification - Right two-sided solid geometry with no borders - clear rendering with no errors and mistakes - Just drag&drop into your scene and start using! Attention! MAX file is native format. Another files is direct export from 3ds max, and works correct too, but can be vary from presentation images. So you may need to apply materials and textures on geometry in your software tool. Best regards, Sergio
Oct 15, 2019 data adicionada
Feb 14, 2022 última atualização

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