Válvula antiga Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos913
- Vértices811
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Old Valve is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
-valve01
|| Geometry ||
There are 2 different LOD's (level of details) of the model which successively use fewer polygons.
Lod 0:
1394 Total Tris
913 Total Polys
811 Total Verts
Lod 1:
679 Total Tris
391 Total Polys
416 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 21'' x 21'' x 29''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped
This texture was made with Substance Painter. The Substance Painter file is available as separate downloads upon purchase.
I have exported textures for Unity 5 from Substance Painter 2 to make the import process for that engine easier. See the extra downloads for those textures and instructions on how to use them.
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019
data adicionada
Feb 24, 2022
última atualização
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