Metralhadora P90 Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos5,437
- Vértices5,261
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosmixed
Descrição
• P90 Submachine Gun is a high quality, low poly model
• Modeled in 3ds Max 2013
• Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
||SPECS||
Low Poly Model (7 Objects):
Weapon consists of separate objects linked in the following hierarchy:
• p90_main
• p90_magazine
• p90_bullet
• p90_frontsightbase
• p90_frontsightflip
• p90_rearsightbase
• p90_rearsightflip
• compm2
• Product includes optional Comp M2 (M68/CCO) optical sight as well as optional, foldable iron sights
|| Geometry ||
• 5437 Total Polys
• 9992 Total Triangles
• 5261 Total Verts
• The base gun without accessories is 2499 polys and 2345 verts
• Polygons are all quads or tris, no n-gons
• Parts such as the magazine and sights can moved or adjusted for animation
• There is a 5.7x28mm bullet in the magazine
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Approximate Dimensions: W:50'', L:27.2'', H:5.6''
• Tested in the UDK (see screenshots)
• .obj and .fbx versions exported from 3ds Max 2013
• 3ds Max 2010 files also available for compatibility
|| Textures ||
4 x 2048 resolution for P90
• p90_diffuse
• p90_spec
• p90_gloss
• p90_normal
5 x 1024 resolution for Comp M2
• compm2_diffuse
• compm2_spec
• compm2_normal
• compm2_gloss
• compm2_opacity
• Bonus green and gray diffuse textures also available upon purchase.
• Textures in .tga, and .png formats
• Model texture paths are stripped
• Product includes Photoshop CS6 source files for the textures with named layers and groups. Adjust any aspect of the textures to your needs.
Dec 26, 2019
data adicionada
Feb 05, 2022
última atualização
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