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ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia
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Camponês A zbrush Modelo 3D

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Camponês A zbrush royalty-free 3d model - Preview no. 1
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Camponês A zbrush royalty-free 3d model - Preview no. 1
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Licença isenta de direitosTodos os usos estendidos
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6 visitas
Dannan

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos13,692
  • Vértices14,122
  • TexturasNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

(.unknown)

Video-Tutorial-Links.zip
OBJ
(.obj)

OBJ-SubD1.zip
OBJ
(.obj)
1 MB

OBJ-SubD2.zip
OBJ
(.obj)
5 MB

OBJ-SubD3.zip
OBJ
(.obj)
20 MB

OBJ-SubD4.zip
OBJ
(.obj)
79 MB

OBJ-SubD5.zip
OBJ
(.obj)
160 MB

OBJ-SubD6.zip
Zbrush
(.ztl)
116 MB

peasant_man.zip

Descrição

PRODUCT OVERVIEW -------------------------------- This is a 3d sculpt of a peasant man. GEOMETRY LIST ------------------------ head eyes eyelashes tongue teeth hands long sleeve under shirt sleeveless top pans waist wrap boots boot covers boot cover straps boot folds .ZTL DETAILS --------------------- Product is provided in obj and .ztl format. You need to have Zbrush 4r6 or above to open .ztl file. This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 6 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush. **Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download UV MAPPING --------------------- All subdivision levels have been UVed POLYGON COUNT ---------------------------- The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level. The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character, using the body geometry with no feet shown in the preview images. .OBJ DETAILS ------------------------- The .obj files of the character are provided in 6 different subdivision levels and the can be re-exported from the ztl file if needed. OBJ-SubD1 = 13,692 polys || 14,122 verts OBJ-SubD2 = 54 727 polys || 55, 575 verts OBJ-SubD3 = 218, 908 polys || 220, 551 verts OBJ-SubD4 = 868,000 polys || 871,033 verts OBJ-SubD5 = 3,425,968 polys || 3431733 verts OBJ-SubD6 = 8,792,560 polys || 8,803,373 verts Subdivision levels range from 1 to 5,6 & 7 for all assets. assests from different subdivision levels can be mixed and matched to acheive various quality levels at desired polygon counts. Some assets look their best at subdivision leve 4 or 5 and therefore have not been subdivided any further. in those cases the highest subidivion level of that model is placed in the higher subbdivsion level folders. eg. the tongue's highest subidivsion level is 4 so the obj folders for subdivision level 5,6 and 7 have the tongue at subdivision level 4.
Nov 12, 2019 data adicionada
Dec 01, 2021 última atualização

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Por que não ser o primeiro a quebrar o gelo?