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Banqueta de plástico - 2 Modelo 3D

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Banqueta de plástico - 2 royalty-free 3d model - Preview no. 1
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Banqueta de plástico - 2 royalty-free 3d model - Preview no. 1
Banqueta de plástico - 2 royalty-free 3d model - Preview no. 2
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MVG86

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos48,800
  • Vértices24,425
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnone

Descrição

This is a realistic stool model created using blender and rendered using the cycles rendering engine. I have only put the blend file. You can ask turbosquid to convert it to the format of your choice. What You See Is What You Get ---> --> High quality model, low poly count. --> I have modelled 1/4th of the stool, and used a mirror modifier on the x and y axes to complete the model. That way, you can modify any part of the stool in whatever way you want and apply the modifiers later on. --> A solidify modifier is also set on the object, to increase its thickness. You can easily change the values. --> A Subsurf modifier is set on the object and the level can easily be increased or decreased to get a higher or lower quality model. --> A Wireframe modifier, set to not view and not render. --> The scene has realistic lighting; in this case, a sun for the main environment light , and a point light focused near the stool. --> The various components are spread across a few layers. Layer 1 contains a basic bowl shaped object which gives the illusion of an infinite plane. This object is quite big and the stool can easily be placed inside it. It also contains the lights, i.e., sun & point light. Layer 2 contains the camera. Layer 3 contains the main stool object. Layer 11 contains a basic room. It is very simple but you can expand it further for your renders. I have not included it in any of the presentation images. *** You can also check out my profile for other models of these and other kind of stools. *** Also note that the model which you get has the subdivision modifier set to view as 1 and render as 2, the final renders which you see above are because the modifier is set to render at 2. ******************************************************************** **** Poly count when the rendered images are exactly as above. ***** ******************************************************************** Tris --> 48800 Vertices --> 24425 ******************************************************************** **** Poly count which you get when you download the file.*********** ******************************************************************** Tris --> 13256 Vertices --> 6649 Note that the difference in renders between the two subsurf settings is not that much but enough to get more realism out of it.
Aug 05, 2020 data adicionada
Nov 11, 2021 última atualização

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