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Gerador portátil Modelo 3D

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Gerador portátil royalty-free 3d model - Preview no. 1
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Gerador portátil royalty-free 3d model - Preview no. 1
Gerador portátil royalty-free 3d model - Preview no. 2
Gerador portátil royalty-free 3d model - Preview no. 3
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Gerador portátil royalty-free 3d model - Preview no. 9
Gerador portátil royalty-free 3d model - Preview no. 10
Gerador portátil royalty-free 3d model - Preview no. 11
Gerador portátil royalty-free 3d model - Preview no. 12
Gerador portátil royalty-free 3d model - Preview no. 13
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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos1,560
  • Vértices1,751
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

OBJ
(.obj)
5 MB

portablegenerator_obj.zip
FBX
(.fbx)
5 MB

portablegenerator_fbx.zip
3ds Max
(.max)
5 MB

default_scanline
portablegenerator_2013_max.zip
3ds Max
(.max)
5 MB

default_scanline
portablegenerator_2010_max.zip

Descrição

Portable Generator is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) || Geometry || • 3022 Total Tris • 1560 Total Polys • 1751 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:27'' x L:39'' x H:28'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag • Tested in the UDK • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 1024x1024 diffuse, specular, gloss and normal textures • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 data adicionada
Oct 17, 2021 última atualização

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