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Granada de mão RGN Modelo 3D

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Granada de mão RGN royalty-free 3d model - Preview no. 1
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Granada de mão RGN royalty-free 3d model - Preview no. 1
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alex_blitz

Especificações

  • Geometriapolygonal
  • Polígonos4,202
  • Vértices4,694
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

Maya
(.ma)
1 MB

mentalray
Hand_Grenade_RGN.ma
Maya
(.ma)

mentalray
Hand_Grenade_RGN.mb
FBX
(.fbx)

Hand_Grenade_RGN_standart_materials.fbx
Maya
(.ma)
1 MB

mentalray
Hand_Grenade_RGN_standart_materials.ma
3ds Max
(.max)
1 MB

other
Hand_Grenade_RGN_standart_materials.max
Maya
(.ma)

mentalray
Hand_Grenade_RGN_standart_materials.mb
OBJ
(.obj)
2 MB

Hand_Grenade_RGN_standart_materials.obj

Descrição

High-detailed, realistic polygonal model of the hand grenade RGN for close up renders and any product visualizations. The RGN hand grenade (Ruchnaya Granata Nastupatel'naya) is an offensive Soviet fragmentation hand grenade. It consists of a single layered aluminium pre-fragmented body. It is very similar to the defensive RGO hand grenade. The grenade shell consists of two internally serrated aluminium hemispheres. The UDZS fuze has both impact and time delay functions, the impact fuze arms after a pyrotechnic delay of 1 to 1.8 seconds. If the grenade strikes an object after this time a spherical lead shot filled impact weight will trigger detonation. If the grenade has not struck anything after 3.5 to 4 seconds the second pyrotechnic delay will detonate the grenade. The grenade has a lethal radius of between 4 and 10 meters, and a safety radius of 25 meters. It can be thrown 30 to 40 meters. The grenade is currently in production in Russia and Ukraine, and is in service with a number of other countries. Features: - Standard materials version included - Natively modeled in Maya 2014 - Rendered in Mental Ray - Major assemblies are grouped - All mapped polygon meshes - Bump maps, textures and UVmap resolution: from 800x800 to 4096x4096 in *.jpg formats. - All Materials and Lights used are included with model in Maya formats - Scene is scaled to real world In the folder "UVmaps" you will find all the UVmaps. Standard materials version included, but for good results you have to adjust shaders. Warning: Depending on which software package you are using, the exchange formats (.max, .obj, or .fbx) may not match the preview images exactly. Mental Ray is required for the render realistic scene in Maya 2014. Version in 3DS MAX format is only available with standard materials.
Aug 04, 2020 data adicionada
Feb 16, 2026 última atualização

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