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Road Delineator Modelo 3D

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Road Delineator royalty-free 3d model - Preview no. 1
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BrokenVerts

Especificações

  • Geometriapolygonal_quads only
  • Polígonos2,212
  • Vértices2,289
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

FBX
(.fbx)
84 MB

Road_Delineator_FBX.rar
3ds Max
(.max)
84 MB

vray 2.5
Road_Delineator_MAX.rar
OBJ
(.obj)
83 MB

Road_Delineator_OBJ.rar

Descrição

---General Information--- Road Delineator commonly used to mark construction obstacles and other road hazards. Includes high resolution 4K textures featuring light weathering and dirt, and all materials and shaders. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 40.0cm (15.7 Inches) wide and 114.5cm (45.0 Inches) high. The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or removed without issue. ---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.m ---Lighting--- The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings. ---Textures & Materials---- Includes 4 high resolution Diffuse, Bump, Spec and Normal Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections. Delineator (VRay Material) Diffuse Map: 4096x4096 pixels Bump Map: 4096x4096 pixels Spec Map: 4096x4096 pixels Normal Map: 4096x4096 pixels Environment Lighting & Reflections (Map) HDRI Image: 7500x3750 ---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures. ---Polycount--- Basemesh (No Subdivision): Verts: 2,289 Polys: 2,212 Turbosmooth 1-iteration: Verts: 8,997 Polys: 17,696 Turbosmooth 2-iterations: Verts: 35,685 Polys: 70,784 ---Format Notes--- The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is: Verts: 8,997 Polys: 8,848
Oct 27, 2019 data adicionada
Mar 04, 2022 última atualização

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