Roboarm Rosler sub-d uvw Modelo 3D
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Especificações
- Geometriasubdivision
- Polígonos52,000
- Vértices52,000
- TexturasNo
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Sub-D 3D model of Rosler(RSLER) Roboarm SHOT PEENING for components. Nice clean topology ready for smooth without problem.
MATERIALS Materials are prepared for Redshift, without GI (faster)
FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact. Uv are no overlaped Archive contains all necessary maps and you can achieve same result in any other software and engine
TEXTURES Model has 6 high quality textures of 2048 x 2048 resolution. Textures are saved in PNG format.
FILE FORMATS 3ds Max - Redshift (possible to convert in Vray, both cinema4d and 3dsmax, PM for this versions. Free for customers) FBX OBJ Alembic
GENERAL Modeled in 3ds max. PM for cinema4d version, or converting to vray (free option) Render scenes are included.
FILE FORMATS 3ds Max - Redshift 3ds Max - Vray FBX OBJ
GENERAL Modeled in 3ds max. Preview images are rendered with Redshift renderer. Images are straight from 3ds Max.
MATERIALS Materials are prepared for Redshift, without GI (faster)
FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact. Uv are no overlaped Archive contains all necessary maps and you can achieve same result in any other software and engine
TEXTURES Model has 6 high quality textures of 2048 x 2048 resolution. Textures are saved in PNG format.
FILE FORMATS 3ds Max - Redshift (possible to convert in Vray, both cinema4d and 3dsmax, PM for this versions. Free for customers) FBX OBJ Alembic
GENERAL Modeled in 3ds max. PM for cinema4d version, or converting to vray (free option) Render scenes are included.
FILE FORMATS 3ds Max - Redshift 3ds Max - Vray FBX OBJ
GENERAL Modeled in 3ds max. Preview images are rendered with Redshift renderer. Images are straight from 3ds Max.
Sep 16, 2020
data adicionada
Oct 04, 2022
última atualização
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