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Quartel de Ficção Científica Modelo 3D

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JonLundy3D

Especificações

  • Geometriapolygonal_ngons used
  • Polígonos512
  • Vértices844
  • TexturasYes
  • RiggedYes
  • AnimadoYes
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3DS
(.3ds)
7 MB

RTS_barracks_.3DS.zip
FBX
(.fbx)
7 MB

RTS_barracks_.FBX.zip
3ds Max
(.max)
7 MB

default_scanline
RTS_barracks_.max.zip
OBJ
(.obj)
7 MB

RTS_barracks_.OBJ.zip
3DS
(.3ds)
7 MB

RTS_Barracks_animated_3DS.zip
FBX
(.fbx)
7 MB

RTS_Barracks_animated_FBX.zip
3ds Max
(.max)
7 MB

default_scanline
RTS_Barracks_animated_max.zip
OBJ
(.obj)
7 MB

RTS_Barracks_animated_OBJ.zip

Descrição

Low poly game ready model of infantry Barracks. Perfect for use in real time engines or as a static rendered image. Inspired by Starcraft/Command and Conquer. *TURNTABLE/ANIMATION CAN BE VIEWED UNDER SUPPORTING ITEMS* All objects are named in the scene. The omni lights creating the blue glow on the front of the structure are currently linked to the model. Lighting rig used in scene is included. The animated version of the model does not have lights in the scene so as not to interfere with the lighting setup of the game engine you choose to integrate the asset into. The last 2 presentation images show how the model appears in a real-time game engine. texture maps used- main texture- 2048 x 2048 diffuse and glow base texture- 1024 x 1024 diffuse lights- 512 x 512 diffuse and opacity metal cylinders- 929 x 215 diffuse FORMATS .FBX .max .OBJ .3DS
Jul 31, 2020 data adicionada
Jan 30, 2026 última atualização

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