Highly detailed human spinal column. I have purposely left texturing and decimation to the end user in an effort to reduce costs.
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Jan 11, 2018data adicionada
Jul 01, 2020última atualização
The model is good, but Obj and C4D are in the high poly count, Obj has also some faces problems. to have a good model I had to Decimate it in Zbrush and re-export it to Maya.